Vedantu, which is an India’s second-largest Bengaluru-based online tutorial platform, has recently launched W.A.V.E. 2.0 – an interactive and engaging platform for immersive live learning.
This technology aims to inspire children around the world and make quality education accessible to them. The white board audio visual 2.0 or W.A.V.E. 2.0 is a patented technology which the company claimed will measure more than 100 parameters using machine learning (ML) and artificial intelligence (AI) to drive student engagement, teaching effectiveness, and learning outcomes.
Vedantu had first launched W.A.V.E LIVE, a teaching platform, in 2018 for which an IP patent was granted to it in the US.
“Since its inception, W.A.V.E has been used by more than 4,000 teachers to teach 24 million students for 70 million hours. And these students came from over 7,300+ cities and towns, that’s almost 92% of the total cities and towns in India,” “With W.A.V.E 2.0., we want to create a learning experience that sparks curiosity and makes a student more immersed in the entire learning process,” said Vamsi Krishna, CEO and co-founder, of Vedantu.
“With W.A.V.E 2.0., we want to create a learning experience that sparks curiosity and makes a student more immersed in the entire learning process. We are setting a new benchmark for the future of online classes while optimizing bandwidth enabling millions more, who can access quality education,” Krishna added.
W.A.V.E 2.0 is 10 times more effective and predictable, as claimed by the company. In order to increase the active student participation W.A.V.E 2.0 uses 40% less bandwidth than other online platforms. Its amazing features like ‘Milestone, Report Card, and Leaderboard’ encourage students to perform better.
Teachers can trigger a report card during certain milestone events in the class for students so that they can understand statistics around their quiz attempts. Whereas the ‘Leaderboard’ is an A-game feature that ranks students in a Top 15 list on the basis of the points that they scored by participating and getting correct answers in an activity.